Sunday, June 24, 2012

DELTA QUADRANT



Space Age Digital Art
Space jump by wanbao
Space Age Digital Art
Space Marines by Radojavor
Space Age Digital Art
Space Cat by pekepeke0
Space Age Digital Art
Discovering Space by Matkraken
Space Age Digital Art
Suborganic Space by JoelBelessa
Space Age Digital Art
Dead Space by Farkwhad
Space Age Digital Art
Space book by Amuuna
Space Age Digital Art
Somewhere in Space by Krzyzowiec
Space Age Digital Art
Space core’s dream by MattShadowwing
Space Age Digital Art
Blue Space by Waterboy1992
Space Age Digital Art
Space Ranchers by StudioQube
Space Age Digital Art
Space Age Digital Art
Dead Space Fan Art by Zeen84
Space Age Digital Art
Just Space by JoeJesus
Space Age Digital Art
Space Station by gypcg
Space Age Digital Art
Space Age Digital Art
Space Graveyard by Ortheza
Space Age Digital Art
Space Opera by Pierrick
Space Age Digital Art
Lost in Space by Ragebringer
Space Age Digital Art
The Journey to Space by roadioart
Space Age Digital Art
Lost in Space by Nicasus
Space Age Digital Art
Space Lighthouse by FISHBOT1337
Space Age Digital Art
Attacker From Space by Galanpang
Space Age Digital Art
Space – Black Hole by InertiaK
Space Age Digital Art
Space Cargo by MaxD-Art
Space Age Digital Art
Reach Nebula by Nameless-Designer
Space Age Digital Art
Wing Nebula by Ov3RMinD
Space Age Digital Art
Cave Nebula by Ov3RMinD
Space Age Digital Art
Nebula Magic by converse-kidd
Space Age Digital Art
The Great Nebula by CommanderEVE
Space Age Digital Art
Space Age Digital Art
Dwarf Planets by Nameless-Designer
Space Age Digital Art
Planets by alwahdany
Space Age Digital Art
Epilogue by R3V4N
Space Age Digital Art

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GENESIS 14

Mountains_spitzer_f800

ZAANUSSII

18

SOL PRIMUS

The Sun Gif

RIGELAN DEFENCE FORCE


BARUUL MERC

THE TWINS

http://a52.g.akamaitech.net/f/52/827/1d/www.space.com/images/h_et_planets_02.jpg

AZRIL

MATRIX 33

KELEV

STEINMAN CLASS B HEAVY HAULER

Steinman Class B Heavy Hauler

While it will never get the glory of a Crossbow, or even the quiet respect of a Starmaster, the Steinman is, arguably, the most important starship in human space. The vessel, over 70 years old, is quite simply the lynchpin in all interstellar human commerce, without which there could be no Protectorate.

Little more than a command module, a pair of engines and a cargo hold, the Steinman is a simple, but effective design that has kept colonies, core worlds, and the military supplied through peace, war, and across a hundred varying climates.

Not at all fast, and usually completely unarmed, the ship’s only defense is a powerful passive sensor system, and a negative mass drive with the shortest warm-up time of any non-military human ship in operation. Often traveling in convoys with a few escort vessels, a pack of Steinman under attack will quickly go to FTL using preset coordinates, so that there is a much shorter navigational computation time. An average ship takes 1D4 minutes to perform a jump, but a Steinman can usually do it in half that (most military ships have the same jump time).

With a crew of six, a modular cargo hold that can haul up to 500 tons, and a very reasonable price tag, it is the ship of choice for most large corporations, and is the transport of choice for the military as well. But even the military versions rarely have armaments. To keep space consumption to a minimum, the Steinman has a very small power plant. At most, it might be able to be fitted with a turret, but not a very powerful one. A much more reasonable option for arming the Steinman is to put missiles on it, which need no large power source.

Steinman haulers are most often encountered hauling food, raw materials, dry goods, water, large groups of people and military supplies. Pirates tend to avoid them because highly valuable cargo is much more likely to be on a smaller, better armed, light or medium transport. Some budget colony operations also use them to transport colonization supplies and colonists. By dividing the massive cargo bay into two decks filled with bunk beds, the Steinman can carry up to 600 passengers.

Model: C-98 Class B Heavy Hauler

Class: Freighter

Crew: 6, capable of carrying up to 600 passengers

M.D.C. by location

Sensor array – 150

Engine pods (2) – 400 each

*Main body – 2,000

Command module – 800

*Depleting the M.D.C. of the main body would disable the vessel, causing the command module to detach as a life pod. Steinmans rarely explode; usually only when they are carrying highly flammable or volatile cargo.

Speed

Maximum Sublight Speed: .2 C, or 20% of the speed of light

Maximum Acceleration/Deceleration Rate: 4 Gs per melee round

Maximum FTL: 365 x C, or one light year per day, half that speed for civilian models.

Top Atmospheric Manuevering Speed: Mach 1.5, but can attain escape velocity on a full engine burn (cannot maneuver)

Statistical Data

Height: 44 ft

Length: 210 ft

Width: 115 ft

Cargo: 500 tons

Power Plant: Fusion Reactor

FTL Drive: NMD-365 (military) or NMD-183 (Civilian)

Range: varies with supplies carried. Estimated it could travel 400 light years, but none has ever tried.

Market Cost: 2 million credits new, 1 million credits used.

Weapon Systems: None

Sensors: The Steinman has a powerful early-warning system that gives it mass and electromagnetic field sensors with a range of 1 million miles, and powerful short-range sensors with a 300,000-mile range.

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