Ender's Game (1985) is a
science fiction novel by
American author
Orson Scott Card.
[1] Set in Earth's future, the novel presents an imperiled humankind who have barely survived two conflicts with the
Formics (an
insectoid alien species also known as the "Buggers"). These aliens show an ant-like
group behavior, and are very protective of their leader, much like Earth ants protecting their queen. In preparation for an anticipated third invasion, an international fleet maintains a school to find and train future fleet commanders. The world's most talented children, including the novel's
protagonist,
Ender Wiggin, are taken at a very young age to a training center known as the Battle School. There, teachers train them in the arts of war through increasingly difficult games including ones undertaken in
zero gravity in the Battle Room where Ender's
tactical genius is revealed.
The book originated as the short story "
Ender's Game", published in the August 1977 issue of
Analog Science Fiction and Fact.
[2] Elaborating on characters and plot lines depicted in the novel, Card later wrote additional books to form the
Ender's Game series. Card released an updated version of
Ender's Game in 1991, changing some political facts to accurately reflect the times.
Reception to the book has generally been positive, though some critics have denounced Card's perceived justification of his characters' violent actions.
[3][4] It has also become suggested reading for many military organizations, including the United States Marine Corps.
[5] Ender's Game won the 1985
Nebula Award for best novel
[6] and the 1986
Hugo Award for best novel.
[7] Its sequels,
Speaker for the Dead,
Xenocide,
Children of the Mind, and
Ender in Exile, follow Ender's subsequent travels to many different worlds in the galaxy. In addition, the later novella
A War of Gifts and novel
Ender's Shadow take place during the same time period as the original.
Ender's Game has been adapted into two comic series.
[edit]Creation and inspiration
The original
novelette "
Ender's Game" provides a small snapshot of Ender's experiences in Battle School and Command School; the full-length novel encompasses more of Ender's life before, during, and after the war, and also contains some chapters describing the political exploits of his older siblings back on Earth. In a commentary track for the 20th Anniversary audiobook edition of the novel, as well as in the 1991 Author's Definitive Edition, Card stated that
Ender's Game was written specifically to establish the
character of Ender for his role of the Speaker in
Speaker for the Dead, the outline for which he had written before novelizing
Ender's Game.
[8] In his 1991 introduction to the novel, Card discussed the influence of
Isaac Asimov's Foundation series on the novelette and novel. Historian
Bruce Catton's work on the
American Civil War also influenced Card heavily.
[8][edit]Synopsis
In the far future, humanity has discovered
interstellar travel and
faster-than-light communication enabled by
ansibles. In exploring the galaxy, they encountered an alien race known as the Formics, derogatorily dubbed "buggers" due to their insect-like appearance. The Formics attacked the humans and the two races enter into a series of wars. Despite political conflict on Earth between three ruling parties, the Hegemon, Polemarch, and Strategos, a tentative agreement was reached to create the International Fleet (IF) to combat the Formics. In addition to a selective breeding program, the IF monitors the children of Earth via implanted devices to find the best and brightest to enter Command School and enlist in the fleet.
Andrew "Ender" Wiggin is the youngest sibling of
Peter and
Valentine, and part of a Earth program to produce brilliant officers; despite this, Ender is teased as a "third" under Earth's
two-child policy. After the IF removes Ender's monitoring device, possibly ending his chances of getting into Command School, he gets into a fight with a fellow student, Stilson. Ender brutally harms Stilson who later dies from the wounds, though Ender is unaware of this. When explaining his actions to supervisors, Ender states his belief that, by showing superiority now, he will have prevented further fights in the future.
IF Commander
Hyrum Graff, on hearing of this, offers Ender a place in the Battle School, situated in Earth's orbit. Graff is quick to isolate Ender from the rest of the new cadets by acknowledging his intelligence. Between being ostracized by his fellow cadets and troubling dreams about Formics, Ender is soon ready to quit the school, but Graff encourages him through communications sent from Valentine. Among other training methods, the cadets participate in a competitive squad-based war simulation in zero gravity. Ender is quick to acclimate to the new environment and demonstrates tactics not previously seen by the students and supervisors. He is able to lead his squad to victory and other squads are quick to add Ender's tactics to their own. Ender is soon promoted to be leader of his own squad, formed from the most recent and youngest cadets at the school. Despite their inexperience as well as the increasing difficulties of the games, Ender devises new tactics and his squad soon excels and leads the competition. No longer an outsider, Ender becomes friends with several of his cadets, forming "
Ender's jeesh." A fellow squad leader, Bonzo de Madrid, furious at Ender's victories, attacks Ender but Ender overpowers him and fatally wounds him.
Meanwhile, on Earth, Peter, a psychopath, has used a global communication system to post political essays under the pseudonym, "
Locke," provoking the need to go to war with Russia, a result that would allow Peter to seize power. Valentine discovers this and, while initially shocked, works alongside him as "
Demosthenes." Their essays are taken seriously by people at the highest positions of power in the government, but Graff soon discovers the true identities, keeping this a secret to himself.
Ender is soon promoted to Command School, skipping several years of schooling. There, he is put directly under watch of a former Formic war hero,
Mazer Rackham. Alongside other rigorous training, Mazer tests Ender with a war simulator, pitting virtual IF fleets under Ender's control against Formic fleets controlled by Mazer. Ender adapts to the game and, as the simulations become harder, Ender is given sub-commanders, members of his jeesh, to work alongside him.
Ender is brought to the simulator, with several IF commanders watching, and told by Mazer this is his final test. As the simulation starts, Ender finds his human fleet far-outnumbered by the Formic forces above a planet. Despite being told that it was against the rules, Ender sacrifices many of his fleet to launch a
Molecular Disruption Device at the planet, destroying the planet and the entire Formic fleet. Though Ender had anticipated that breaking the rules would mean he would be expelled from school, he discovers the IF commanders celebrating. Mazer returns, and informs Ender that this was not a simulation, but the actual IF contingent and the Formic main fleet at the Formic homeworld: Ender has just sacrificed an entire IF fleet and committed
xenocide of the Formics, ending the war.
Ender enters into a deep depression on learning of this, as well as of the deaths of Stilson and Bonzo. When he recovers, he finds himself still in orbit with Valentine and learns that, on the end of the Formic war, Earth went to war with itself. Valentine apologizes that Ender can never return to Earth as he would be too powerful a tool to be used by the various leaders, including Peter. Instead, Ender joins an Earth colony program to populate one of the former Formic colony worlds. There, as he scouts the planet, he finds an area shockingly similar to a simulated game from Battle School. Exploring the area leads him to discover the dormant egg of a Formic queen. The queen, through telepathy, explains that the Formics had initially assumed humans were a non-sentient race due to a lack of
hive mind, but realized their mistake too late. They could not communicate with the humans as war broke out, but were able to touch Ender's mind, creating the dreams he felt and preparing this place for him. The queen requests that Ender take the egg to a new planet to allow the Formic race to grow again.
Ender takes the egg and, with information from the Queen, writes
The Hive Queen under the alias "
Speaker for the Dead." Peter, now the Hegemon of Earth, recognizes Ender's hand behind the work and requests Ender to write a book about Peter, which Ender entitles
Hegemon. The combined works create a new religion that Earth and many of Earth's colonies start to adopt. In the end, Ender and Valentine board a starship and start visiting many worlds, looking for the right one for the unborn Queen.
[edit]Critical response
New York Times writer Gerald Jonas admits that the novel's plot summary reads like a "grade Z, made-for-television, science-fiction rip-off movie," but then says that Card develops the elements well despite this "unpromising material." Jonas further praises the development of the character
Ender Wiggin: "Alternately likable and insufferable, he is a convincing little
Napoleon in short pants."
[14] The novel has received negative criticism for violence and for the way Card justifies Ender's violence.
Elaine Radford's review, "Ender and Hitler: Sympathy for the Superman," criticizes the novel on several points. She posits that Ender Wiggin is an intentional reference by Card to
Adolf Hitler and criticizes the violence in the novel, particularly at the hands of the protagonist.
[3] Card responded to Radford's criticisms in
Fantasy Review, the same publication. Radford's criticisms are echoed in
John Kessel's essay "Creating the Innocent Killer: Ender's Game, Intention, and Morality." Kessel reasons that Card justifies Ender's righteous rage and violence: "Ender gets to strike out at his enemies and still remain morally clean. Nothing is his fault."
[4]The
U.S. Marine Corps Professional Reading List makes the novel recommended reading at several lower ranks, and again at Officer Candidate/Midshipman.
[15]The book was placed on the reading list by Captain
John F. Schmitt, author of FMFM-1 (Fleet Marine Fighting Manual, on maneuver doctrine) for "provid[ing] useful allegories to explain why militaries do what they do in a particularly effective shorthand way."
[16] In introducing the novel for use in leadership training, Marine Corps University's Lejeune program opines that it offers "lessons in training methodology, leadership, and ethics as well [....]
Ender’s Game has been a stalwart item on the Marine Corps Reading List since its inception."
[16][edit]Revisions
In 1991, Card revised the book. He made several minor changes to reflect the political climates of the time, including the decline of the
Soviet Union. In the afterword of
Ender in Exile, Card stated that many of the details in chapter 15 of
Ender's Game have been modified for use in the subsequent novels and short stories. In order to more closely match the other material, Card has rewritten chapter 15, and plans to offer a revised edition of the book sometime in the future.
[17][edit]Adaptations
[edit]Video game
Ender's Game: Battle Room was a planned digitally distributed
video game for all viable downloadable platforms.
[23] It was under development by
Chair Entertainment, which also developed the Xbox Live Arcade games
Undertow and
Shadow Complex. Chair had sold the licensing of
Empire to Card, which became a best-selling novel. Little was revealed about the game, save its setting in the Ender universe and that it would have focused on the Battle Room.
[23] In December, 2010, it was announced that the video game development had stopped and the project put on indefinite hold.
[24]Main article:
Ender Comics
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