- I was one of the first compositors on Avatar, leading the compositing efforts for three major environments - the vine tower / bridge, the banshee rookery and the floating mountains. I worked with the VFX supervisor developing the look of the environment, optical effects and cloud densities, all with the goal of making the most realistic and aesthetically pleasuring result.
- Being one of the early compositors on the film, I helped develop and test the artist facing technology developed for Weta Digital's deep composting and volumetric cloud system. Unique challenges on this project were the new and frequently changing deep compositing process, the new world of stereoscopic VFX, and a huge number of shots on the go a the same time. Initial assumptions that compositing work on the project would be lite, (due to the majority of the shots Weta created being all CG) proved not to be the case, so I was supervising a number of 2D and 3D artists by the end of the project.
- Work continued after the theatrical release of Avatar, with a number of extra shots and sequences finished and extended for the Special and extended editions of the film. I took on the compositing supervisor role for the completion of the last few months of this extra work.
- Always challenging, constantly educational, frequently described as "my favourite sequence" by director James Cameron, I was honored to receive a VES award nomination for my contribution to the project.
- All images © 20th Century Fox
Tuesday, February 14, 2012
AVATAR II
ZAANUSSII
RIGELAN DEFENCE FORCE
THE TWINS
AZRIL
KELEV
STEINMAN CLASS B HEAVY HAULER
Steinman Class B Heavy Hauler
While it will never get the glory of a Crossbow, or even the quiet respect of a Starmaster, the Steinman is, arguably, the most important starship in human space. The vessel, over 70 years old, is quite simply the lynchpin in all interstellar human commerce, without which there could be no Protectorate.
Little more than a command module, a pair of engines and a cargo hold, the Steinman is a simple, but effective design that has kept colonies, core worlds, and the military supplied through peace, war, and across a hundred varying climates.
Not at all fast, and usually completely unarmed, the ship’s only defense is a powerful passive sensor system, and a negative mass drive with the shortest warm-up time of any non-military human ship in operation. Often traveling in convoys with a few escort vessels, a pack of Steinman under attack will quickly go to FTL using preset coordinates, so that there is a much shorter navigational computation time. An average ship takes 1D4 minutes to perform a jump, but a Steinman can usually do it in half that (most military ships have the same jump time).
With a crew of six, a modular cargo hold that can haul up to 500 tons, and a very reasonable price tag, it is the ship of choice for most large corporations, and is the transport of choice for the military as well. But even the military versions rarely have armaments. To keep space consumption to a minimum, the Steinman has a very small power plant. At most, it might be able to be fitted with a turret, but not a very powerful one. A much more reasonable option for arming the Steinman is to put missiles on it, which need no large power source.
Steinman haulers are most often encountered hauling food, raw materials, dry goods, water, large groups of people and military supplies. Pirates tend to avoid them because highly valuable cargo is much more likely to be on a smaller, better armed, light or medium transport. Some budget colony operations also use them to transport colonization supplies and colonists. By dividing the massive cargo bay into two decks filled with bunk beds, the Steinman can carry up to 600 passengers.
Model: C-98 Class B Heavy Hauler
Class: Freighter
Crew: 6, capable of carrying up to 600 passengers
M.D.C. by location
Sensor array – 150
Engine pods (2) – 400 each
*Main body – 2,000
Command module – 800
*Depleting the M.D.C. of the main body would disable the vessel, causing the command module to detach as a life pod. Steinmans rarely explode; usually only when they are carrying highly flammable or volatile cargo.
Speed
Maximum Sublight Speed: .2 C, or 20% of the speed of light
Maximum Acceleration/Deceleration Rate: 4 Gs per melee round
Maximum FTL: 365 x C, or one light year per day, half that speed for civilian models.
Top Atmospheric Manuevering Speed: Mach 1.5, but can attain escape velocity on a full engine burn (cannot maneuver)
Statistical Data
Height: 44 ft
Length: 210 ft
Width: 115 ft
Cargo: 500 tons
Power Plant: Fusion Reactor
Range: varies with supplies carried. Estimated it could travel 400 light years, but none has ever tried.
Market Cost: 2 million credits new, 1 million credits used.
Weapon Systems: None
Sensors: The Steinman has a powerful early-warning system that gives it mass and electromagnetic field sensors with a range of 1 million miles, and powerful short-range sensors with a 300,000-mile range.
No comments:
Post a Comment