Wednesday, January 5, 2011

GALACTIC OVERKILL


  • 1. The Death Star

    It s too obvious to be higher up the list so the might of the Empire s finest weapon of mass destruction kicks off our list.
  • 2. The Borg Collective

    Tearing planets apart for strip mining and the harvesting of souls to swell their ranks, the Borg are formidable planet destroyers
  • 3. The Doomsday Machine

    Another fan favourite from Star Trek. Beings from outside the galaxy constructed the planet eater as a deterrent, with no intention of actually unleashing it, and it appears to have consumed its galaxy of origin
  • 4. The Shadows

    No, not Hank Marvin but these fabulous ships from Babylon 5
  • 5. Foreshadow

    Into the Lexx universe and the Foreshadow planet killer destroys the home planet of Brunnen-G in the very first episode.
  • 6. Centauri Battleships

    These Babylon 5 ships go in the Top Ten instead of the Vorlon Planet Killers despite the fact that they don t physically obliterate planets but because when it was seen on screen the extraordinary dramatic sight of the mass drivers pummelling the Narn Home World was intercut with reactions from the main characters. It was a very powerful moment and one with long standing repercussions.
  • 7. Imperial Star Destroyer

    Continuous orbital bombardment is the way to go for the Empire.
  • 8. Species 8472 BioShips

    Straight out of Fluidic space these shapechanging aliens decided to wipe out the Borg then the rest of the galaxy.
  • 9. Unicron

    A transforming planet eater with an insatiable hunger
  • 10. The Lexx

    For sheer style with overtones of Nature, the wingless dragonfly shape of Lexx has spelled disaster for many planets innocent or otherwise. Well she has to feed on wholesome planetary debris sooner or later

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GENESIS 14

Mountains_spitzer_f800

ZAANUSSII

18

SOL PRIMUS

The Sun Gif

RIGELAN DEFENCE FORCE


BARUUL MERC

THE TWINS

http://a52.g.akamaitech.net/f/52/827/1d/www.space.com/images/h_et_planets_02.jpg

AZRIL

MATRIX 33

KELEV

STEINMAN CLASS B HEAVY HAULER

Steinman Class B Heavy Hauler

While it will never get the glory of a Crossbow, or even the quiet respect of a Starmaster, the Steinman is, arguably, the most important starship in human space. The vessel, over 70 years old, is quite simply the lynchpin in all interstellar human commerce, without which there could be no Protectorate.

Little more than a command module, a pair of engines and a cargo hold, the Steinman is a simple, but effective design that has kept colonies, core worlds, and the military supplied through peace, war, and across a hundred varying climates.

Not at all fast, and usually completely unarmed, the ship’s only defense is a powerful passive sensor system, and a negative mass drive with the shortest warm-up time of any non-military human ship in operation. Often traveling in convoys with a few escort vessels, a pack of Steinman under attack will quickly go to FTL using preset coordinates, so that there is a much shorter navigational computation time. An average ship takes 1D4 minutes to perform a jump, but a Steinman can usually do it in half that (most military ships have the same jump time).

With a crew of six, a modular cargo hold that can haul up to 500 tons, and a very reasonable price tag, it is the ship of choice for most large corporations, and is the transport of choice for the military as well. But even the military versions rarely have armaments. To keep space consumption to a minimum, the Steinman has a very small power plant. At most, it might be able to be fitted with a turret, but not a very powerful one. A much more reasonable option for arming the Steinman is to put missiles on it, which need no large power source.

Steinman haulers are most often encountered hauling food, raw materials, dry goods, water, large groups of people and military supplies. Pirates tend to avoid them because highly valuable cargo is much more likely to be on a smaller, better armed, light or medium transport. Some budget colony operations also use them to transport colonization supplies and colonists. By dividing the massive cargo bay into two decks filled with bunk beds, the Steinman can carry up to 600 passengers.

Model: C-98 Class B Heavy Hauler

Class: Freighter

Crew: 6, capable of carrying up to 600 passengers

M.D.C. by location

Sensor array – 150

Engine pods (2) – 400 each

*Main body – 2,000

Command module – 800

*Depleting the M.D.C. of the main body would disable the vessel, causing the command module to detach as a life pod. Steinmans rarely explode; usually only when they are carrying highly flammable or volatile cargo.

Speed

Maximum Sublight Speed: .2 C, or 20% of the speed of light

Maximum Acceleration/Deceleration Rate: 4 Gs per melee round

Maximum FTL: 365 x C, or one light year per day, half that speed for civilian models.

Top Atmospheric Manuevering Speed: Mach 1.5, but can attain escape velocity on a full engine burn (cannot maneuver)

Statistical Data

Height: 44 ft

Length: 210 ft

Width: 115 ft

Cargo: 500 tons

Power Plant: Fusion Reactor

FTL Drive: NMD-365 (military) or NMD-183 (Civilian)

Range: varies with supplies carried. Estimated it could travel 400 light years, but none has ever tried.

Market Cost: 2 million credits new, 1 million credits used.

Weapon Systems: None

Sensors: The Steinman has a powerful early-warning system that gives it mass and electromagnetic field sensors with a range of 1 million miles, and powerful short-range sensors with a 300,000-mile range.

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