1. The Death Star
It s too obvious to be higher up the list so the might of the Empire s finest weapon of mass destruction kicks off our list.2. The Borg Collective
Tearing planets apart for strip mining and the harvesting of souls to swell their ranks, the Borg are formidable planet destroyers3. The Doomsday Machine
Another fan favourite from Star Trek. Beings from outside the galaxy constructed the planet eater as a deterrent, with no intention of actually unleashing it, and it appears to have consumed its galaxy of origin4. The Shadows
No, not Hank Marvin but these fabulous ships from Babylon 55. Foreshadow
Into the Lexx universe and the Foreshadow planet killer destroys the home planet of Brunnen-G in the very first episode.6. Centauri Battleships
These Babylon 5 ships go in the Top Ten instead of the Vorlon Planet Killers despite the fact that they don t physically obliterate planets but because when it was seen on screen the extraordinary dramatic sight of the mass drivers pummelling the Narn Home World was intercut with reactions from the main characters. It was a very powerful moment and one with long standing repercussions.7. Imperial Star Destroyer
Continuous orbital bombardment is the way to go for the Empire.8. Species 8472 BioShips
Straight out of Fluidic space these shapechanging aliens decided to wipe out the Borg then the rest of the galaxy.9. Unicron
A transforming planet eater with an insatiable hunger10. The Lexx
For sheer style with overtones of Nature, the wingless dragonfly shape of Lexx has spelled disaster for many planets innocent or otherwise. Well she has to feed on wholesome planetary debris sooner or later
Wednesday, January 5, 2011
GALACTIC OVERKILL
ZAANUSSII
RIGELAN DEFENCE FORCE
THE TWINS
AZRIL
KELEV
STEINMAN CLASS B HEAVY HAULER
Steinman Class B Heavy Hauler
While it will never get the glory of a Crossbow, or even the quiet respect of a Starmaster, the Steinman is, arguably, the most important starship in human space. The vessel, over 70 years old, is quite simply the lynchpin in all interstellar human commerce, without which there could be no Protectorate.
Little more than a command module, a pair of engines and a cargo hold, the Steinman is a simple, but effective design that has kept colonies, core worlds, and the military supplied through peace, war, and across a hundred varying climates.
Not at all fast, and usually completely unarmed, the ship’s only defense is a powerful passive sensor system, and a negative mass drive with the shortest warm-up time of any non-military human ship in operation. Often traveling in convoys with a few escort vessels, a pack of Steinman under attack will quickly go to FTL using preset coordinates, so that there is a much shorter navigational computation time. An average ship takes 1D4 minutes to perform a jump, but a Steinman can usually do it in half that (most military ships have the same jump time).
With a crew of six, a modular cargo hold that can haul up to 500 tons, and a very reasonable price tag, it is the ship of choice for most large corporations, and is the transport of choice for the military as well. But even the military versions rarely have armaments. To keep space consumption to a minimum, the Steinman has a very small power plant. At most, it might be able to be fitted with a turret, but not a very powerful one. A much more reasonable option for arming the Steinman is to put missiles on it, which need no large power source.
Steinman haulers are most often encountered hauling food, raw materials, dry goods, water, large groups of people and military supplies. Pirates tend to avoid them because highly valuable cargo is much more likely to be on a smaller, better armed, light or medium transport. Some budget colony operations also use them to transport colonization supplies and colonists. By dividing the massive cargo bay into two decks filled with bunk beds, the Steinman can carry up to 600 passengers.
Model: C-98 Class B Heavy Hauler
Class: Freighter
Crew: 6, capable of carrying up to 600 passengers
M.D.C. by location
Sensor array – 150
Engine pods (2) – 400 each
*Main body – 2,000
Command module – 800
*Depleting the M.D.C. of the main body would disable the vessel, causing the command module to detach as a life pod. Steinmans rarely explode; usually only when they are carrying highly flammable or volatile cargo.
Speed
Maximum Sublight Speed: .2 C, or 20% of the speed of light
Maximum Acceleration/Deceleration Rate: 4 Gs per melee round
Maximum FTL: 365 x C, or one light year per day, half that speed for civilian models.
Top Atmospheric Manuevering Speed: Mach 1.5, but can attain escape velocity on a full engine burn (cannot maneuver)
Statistical Data
Height: 44 ft
Length: 210 ft
Width: 115 ft
Cargo: 500 tons
Power Plant: Fusion Reactor
Range: varies with supplies carried. Estimated it could travel 400 light years, but none has ever tried.
Market Cost: 2 million credits new, 1 million credits used.
Weapon Systems: None
Sensors: The Steinman has a powerful early-warning system that gives it mass and electromagnetic field sensors with a range of 1 million miles, and powerful short-range sensors with a 300,000-mile range.
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- SOLAR VOYAGE
- QUASAR CROSS ANGEL
- END OF ALL THINGS CROSS ANGEL
- METROPOLIS 12
- SOL III - 3000 AD
- BIG BANG
- AFTERMATH
- TOBIAS III
- ZONE ZEBAAR
- THE RETURN
- CENTAURII PROXIMA
- TANGERINE DREAM FORCE MAJEURE
- PLANET HAFNA PRIME
- VANGELIS HYMNE
- VANGELIS ALPHA
- DOWNTOWN CHICAGO 2188 AD
- TANGERINE DREAM FLY AND COLLISION OF COMAS SOLA
- ALPHA DRACONIS IV
- BLUE PLANET
- MIKE OLDFIELD - LET THERE BE LIGHT
- PURGE
- HOLST; THE PLANETS JUPITER THE BRINGER OF JOLLITY
- GALACTIC OVERKILL
- ORION STAR
- DANTE'S PLANET
- JEAN MICHEL JARRE MILLIONS OF STARS
- CYGNUS IX
- TANGERINE DREAM BAROCK 3
- THE FLEET FARAWAY III
- ANDREAS VOLLENWEIDER PEARLS AND TEARS
- ANDREAS VOLLENWEIDER PACE VERDE
- GATEWAY BOREALIS
- TANGERINE DREAM DOLLS IN THE SHADOW
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