Sunday, May 23, 2010

STS-5 TRANSORBITAL SHUTTLE

STS-5 “Hopper” Transorbital Shuttle

This little shuttle is ubiquitous throughout Protectorate space and the Free Colonies. It is a simple passenger and light cargo shuttle used for ferrying small amounts of people and goods around in planetary orbit. They are unarmed and short-range, but extremely affordable and utilitarian.

Most Protectorate ships have one or two Hoppers. Space stations, both military and civilian, have whole fleets of them and a good number of upper middle class youth get one for their “coming of age” celebration. They carry everything from diplomatic envoys to laundry.

Model: STS-5 Hopper

Class: Transorbital Shuttle

Crew: One, can carry up to six passengers or one ton of cargo.

M.D.C. by Location

*Engine pods (2) – 80 each

**Main Body – 250

*Destroying an engine pod will reduce speed by half. Destroying both will leave the little vessel adrift.

**Depleting the Main Body will activate the automated distress beacon and leave the vessel a floating wreck. However, the shuttle has redundant life support capable of sustaining life for an additional twenty-four hours. Reducing the Main Body to -75 M.D.C. destroys the vessel. The resulting explosion is too weak to damage most nearby vessels unless they are docked (2D6x10 M.D.).

Speed

Maximum Sublight Speed: 100,000 miles per hour.

Maximum Rate of Acceleration/Deceleration: 4 Gs.

FTL Speed: Impossible.

Maximum Atmospheric Maneuvering Speed: Mach 2, can achieve escape velocity on a full engine burn, but cannot maneuver.

Statistical Data.

Height: 10 feet

Length: 38 feet

Width: 24 feet

Mass: 4 tons

Cargo: One ton (2,000 lbs.)

Power Plant: Micro-fusion drive.

Range: 600,000 miles (the moon and back)

Market Cost: 100,000 credits, new. Anywhere from 20,000 to 50,000 used.

Weapon Systems: None

Sensors: Very short-range sensors with 5,000 miles range. Long-range mass detectors have 50,000 miles range. These are more or less meant for traffic navigation and landing.

Bonuses: Come in an array of colors and stylish interiors. Extra-powerful internal gravity control allows for a very smooth, comfortable ride. Collision avoidance systems and “assisted piloting” computer gives a +5% to piloting skills.

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GENESIS 14

Mountains_spitzer_f800

ZAANUSSII

18

SOL PRIMUS

The Sun Gif

RIGELAN DEFENCE FORCE


BARUUL MERC

THE TWINS

http://a52.g.akamaitech.net/f/52/827/1d/www.space.com/images/h_et_planets_02.jpg

AZRIL

MATRIX 33

KELEV

STEINMAN CLASS B HEAVY HAULER

Steinman Class B Heavy Hauler

While it will never get the glory of a Crossbow, or even the quiet respect of a Starmaster, the Steinman is, arguably, the most important starship in human space. The vessel, over 70 years old, is quite simply the lynchpin in all interstellar human commerce, without which there could be no Protectorate.

Little more than a command module, a pair of engines and a cargo hold, the Steinman is a simple, but effective design that has kept colonies, core worlds, and the military supplied through peace, war, and across a hundred varying climates.

Not at all fast, and usually completely unarmed, the ship’s only defense is a powerful passive sensor system, and a negative mass drive with the shortest warm-up time of any non-military human ship in operation. Often traveling in convoys with a few escort vessels, a pack of Steinman under attack will quickly go to FTL using preset coordinates, so that there is a much shorter navigational computation time. An average ship takes 1D4 minutes to perform a jump, but a Steinman can usually do it in half that (most military ships have the same jump time).

With a crew of six, a modular cargo hold that can haul up to 500 tons, and a very reasonable price tag, it is the ship of choice for most large corporations, and is the transport of choice for the military as well. But even the military versions rarely have armaments. To keep space consumption to a minimum, the Steinman has a very small power plant. At most, it might be able to be fitted with a turret, but not a very powerful one. A much more reasonable option for arming the Steinman is to put missiles on it, which need no large power source.

Steinman haulers are most often encountered hauling food, raw materials, dry goods, water, large groups of people and military supplies. Pirates tend to avoid them because highly valuable cargo is much more likely to be on a smaller, better armed, light or medium transport. Some budget colony operations also use them to transport colonization supplies and colonists. By dividing the massive cargo bay into two decks filled with bunk beds, the Steinman can carry up to 600 passengers.

Model: C-98 Class B Heavy Hauler

Class: Freighter

Crew: 6, capable of carrying up to 600 passengers

M.D.C. by location

Sensor array – 150

Engine pods (2) – 400 each

*Main body – 2,000

Command module – 800

*Depleting the M.D.C. of the main body would disable the vessel, causing the command module to detach as a life pod. Steinmans rarely explode; usually only when they are carrying highly flammable or volatile cargo.

Speed

Maximum Sublight Speed: .2 C, or 20% of the speed of light

Maximum Acceleration/Deceleration Rate: 4 Gs per melee round

Maximum FTL: 365 x C, or one light year per day, half that speed for civilian models.

Top Atmospheric Manuevering Speed: Mach 1.5, but can attain escape velocity on a full engine burn (cannot maneuver)

Statistical Data

Height: 44 ft

Length: 210 ft

Width: 115 ft

Cargo: 500 tons

Power Plant: Fusion Reactor

FTL Drive: NMD-365 (military) or NMD-183 (Civilian)

Range: varies with supplies carried. Estimated it could travel 400 light years, but none has ever tried.

Market Cost: 2 million credits new, 1 million credits used.

Weapon Systems: None

Sensors: The Steinman has a powerful early-warning system that gives it mass and electromagnetic field sensors with a range of 1 million miles, and powerful short-range sensors with a 300,000-mile range.

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