Sunday, June 27, 2010
METROPOLIS 27
This one is really realistic, I expect someone to build this within a few decades.
Cloud City by aksu
I've always wanted to live in a city like that.
Atmosphere Emitters by sittingducky
This one has an eerie feel to it, makes me think of a futuristic civilization that Steven Hawkins described in his documentary show.
Star Wars 1 by JJasso
This one was created for the Star Wars The Old Republic cinematic. Quite impressive artwork.
Phoenix Rising by tigaer
Looks like this planet revolves around a star that's really far away. Must get cold.
Frontier: The Customs by AlexWild
Who says cities can't simply be in space in the future?
Thegg Mining Outpost by theLovas
This one has nice delicate brushing.
3001 by sanfranguy
This one is packed with detail.
Upper City by James Paick
Lost City by Morano
Lost City II by jfliesenborghs
This artist made 4 different version of this futuristic city.
Lost City III by jfliesenborghs
Mass Effect 2 Citadel by droot1986
Amazing detail in this inspirational city.
Future City by atomhawk
Artist says he speed painted it within 2 hours.
Morningtide Serenity by Grimdar
The lighting on this one is great.
City Chase by Tiger1313
City Arrival by Blinck
Concept: Irontown by I-NetGraFX
Metroplex-Harbour District by Christian Beyer
I wonder if the balls here are futuristic SAM sites. The artist has really worked hard on this one.
The Gold Light of Morning by Stefan Morrell
This is just beautiful, reminds me of a Star Wars city.
Cosmo by George Arevshatov
City by Wanbao
Apparently, building gundam giant robots is cheaper than SAM sites in this future.
Future City by Robert Brown
The City of Lights by tigaer
Reminds me of Chronicles of Riddick with the Furion lady.
Gates To Elysium by Christian Hecker
Limbo city by Eduardo Pena
Hades - Valiant by Christian Hecker
I wonder if the owners had a permit to run a portal to hell in this city.
The Hub by EStreet
Skyport by James Paick
Muffin Top City by James Paick
Ah, so that's how they solved the problem of meteorites and asteroids in the future.
Meduzarts Subaru Ep3 by INetGrafx
Cityscape by kerembeyit
Epica by tigaer
Metropolis p3 by AndreeWallin
Canyon city by AndreeWallin
Reminds me of Starship Troopers, where are the giant spiders?
Future City by Xboxpsycho
Worth enough? by radoxist
I guess poverty won't be solved even a thousand years from now.
Cityscape by Stefan Morrell
City T25 by Grimdar
Looks like cruise ships in the future will fly.
Bon Voyage by Christian Beyer
Wow, how many buildings do you count?
About New Times by Christian Beyer
Another World by radoxist
Reminds me of the cruise ship in that planet on The Fifth Element for some reason.
O.S. by AlexWild
If we can solve the health problem of bone density and living in space (or create artificial gravity), I think this might be possible.
Industrial City by JJasso
The Next by Nguyen Manh Hung
Saturday, June 26, 2010
ZAANUSSII
RIGELAN DEFENCE FORCE
THE TWINS
AZRIL
KELEV
STEINMAN CLASS B HEAVY HAULER
Steinman Class B Heavy Hauler
While it will never get the glory of a Crossbow, or even the quiet respect of a Starmaster, the Steinman is, arguably, the most important starship in human space. The vessel, over 70 years old, is quite simply the lynchpin in all interstellar human commerce, without which there could be no Protectorate.
Little more than a command module, a pair of engines and a cargo hold, the Steinman is a simple, but effective design that has kept colonies, core worlds, and the military supplied through peace, war, and across a hundred varying climates.
Not at all fast, and usually completely unarmed, the ship’s only defense is a powerful passive sensor system, and a negative mass drive with the shortest warm-up time of any non-military human ship in operation. Often traveling in convoys with a few escort vessels, a pack of Steinman under attack will quickly go to FTL using preset coordinates, so that there is a much shorter navigational computation time. An average ship takes 1D4 minutes to perform a jump, but a Steinman can usually do it in half that (most military ships have the same jump time).
With a crew of six, a modular cargo hold that can haul up to 500 tons, and a very reasonable price tag, it is the ship of choice for most large corporations, and is the transport of choice for the military as well. But even the military versions rarely have armaments. To keep space consumption to a minimum, the Steinman has a very small power plant. At most, it might be able to be fitted with a turret, but not a very powerful one. A much more reasonable option for arming the Steinman is to put missiles on it, which need no large power source.
Steinman haulers are most often encountered hauling food, raw materials, dry goods, water, large groups of people and military supplies. Pirates tend to avoid them because highly valuable cargo is much more likely to be on a smaller, better armed, light or medium transport. Some budget colony operations also use them to transport colonization supplies and colonists. By dividing the massive cargo bay into two decks filled with bunk beds, the Steinman can carry up to 600 passengers.
Model: C-98 Class B Heavy Hauler
Class: Freighter
Crew: 6, capable of carrying up to 600 passengers
M.D.C. by location
Sensor array – 150
Engine pods (2) – 400 each
*Main body – 2,000
Command module – 800
*Depleting the M.D.C. of the main body would disable the vessel, causing the command module to detach as a life pod. Steinmans rarely explode; usually only when they are carrying highly flammable or volatile cargo.
Speed
Maximum Sublight Speed: .2 C, or 20% of the speed of light
Maximum Acceleration/Deceleration Rate: 4 Gs per melee round
Maximum FTL: 365 x C, or one light year per day, half that speed for civilian models.
Top Atmospheric Manuevering Speed: Mach 1.5, but can attain escape velocity on a full engine burn (cannot maneuver)
Statistical Data
Height: 44 ft
Length: 210 ft
Width: 115 ft
Cargo: 500 tons
Power Plant: Fusion Reactor
Range: varies with supplies carried. Estimated it could travel 400 light years, but none has ever tried.
Market Cost: 2 million credits new, 1 million credits used.
Weapon Systems: None
Sensors: The Steinman has a powerful early-warning system that gives it mass and electromagnetic field sensors with a range of 1 million miles, and powerful short-range sensors with a 300,000-mile range.